Selaco is a standalone game that runs on GZDoom developed by Altered Orbit Studios. It draws inspiration heavily from F.E.A.R in terms of action set pieces, while mixing traditional retro-FPS elements from QUAKE and DOOM, along with some more modern features. Together with professional artists who work in the industry, several having worked on successful FPS games in the past, Selaco is a fully fleshed out world full of character, action, and mystery.
The story takes place during a violent invasion of Selaco, the underground facility that’s home to the surviving refugees after the fall of Earth. You play as Dawn, an ACE Security Captain who, with her recent promotion and high level security clearances, is digging deep into the truth behind Selaco’s murky history. Before she can finish her investigation, Selaco is rocked by explosions and armed invaders. While Selaco may take place in a large-scale conflict, much of it will be the personal story of Dawn, the center-piece of the game.
Selaco will be a commercial product that will be exclusively available on Steam for the time being. We hope GOG will get back to us, someday, so we can get the game on there too.
We've assembled a collection of promotional items for those that would like to cover our game. These assets can be downloaded from the following Google Drive folder:
Download from driveSelaco originally began as a free Total Conversion mod for Doom called “Ominous” and was done by a single developer. This was meant to turn Doom into something that resembled F.E.A.R. a little more. Think ‘Brutal Doom’ except for special effects where, instead of blood, you end up with destruction, particle effects and debris instead. While a great idea on paper, the execution was really hard to do using the base campaign of Doom so the decision was made to, instead, turn it into a custom campaign. The scope of the project evolved a lot, so much so that I was considering spending a large amount of my savings into hiring a team of artists, composers and a writer. The quality went up greatly, but we felt we were holding ourselves back because it was still based on the original foundation of Ominous, which got outdated now that there was more talent on board. It is here where we decided to restart the project, and instead turn it into a commercial project with a higher budget. Ominous got scrapped completely, our writer wrote an entirely new story, and shortly after, Selaco was born! We developed it for roughly 2 years before announcing it on Twitter. The tweet gained a fair amount of traction and it did not take long until crowdfunding on Patreon took place which allowed us to expand further. Selaco is now being made by 8 developers, mostly artists, and the motivation and passion that is put into this project has never been higher.